SotA Anthology 2020-21 | Page 140

Rebecca Murray
an enemy , the one dynamic track ‘ Enemy Approaching ’ ( Toby Fox , 2015 ) is replaced with a distorted leitmotif associated with the antagonist . This distorted leitmotif is played at ‘ an extremely low playback rate ’ that transforms ‘ it into a distorted , low-pitched dirge ’ ( Perez , 2017 , p . 74-75 ). This represents how both the player and the protagonist are establishing an identity close to that of the antagonist .
As Summers ( 2016 ) suggests ‘ the musical output of the game is dependent upon the player ’ s engagement with the gameplay ’ ( Summers , 2016 , p . 25 ). All of the game ’ s music can only be heard if a player chooses to replay the game to achieve a different narrative path . A key example of this is on the pacifist route , if the player engages with the extra character sections they befriend each of the main characters . The gameplay menu then reflects this , as a small graphic of the character appears and the menu screen ’ s music becomes more orchestrated ( Seraphine , 2018 , p . 7 ). As player ’ s continually choose a sociable and friendly identity within the
140 narrative , the menu music begins to reflect this .
Similarly , ‘ Night in the Woods ’ ( Infinite Fall , 2017 ) allows players to choose to ‘ hang out ’ with either Gregg or Bea after most in-game days . By choosing to go with one character more frequently , the protagonist will get closer to that particular character . Each of these characters have different personalities and story functions . For example , Gregg ’ s music is more active and dynamic to reflect the activities you must complete in his sections . It reflects the narrative at that point in the game as it portrays how the protagonist is falling back into her old childish life with the friend she used to hang out with . Alternatively , Bea ’ s music is slower and calmer . This route ’ s music reflects how Mae is progressing forward in her life with someone who is in a similar position to her . For example , one of Bea ’ s narrative sections allow the player to accompany her on a work visit to a customer ’ s house .
As both the protagonist and Bea sit outside the house in