Steve Stringer
Deputy Director, GameLab
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TEAM GAME PRODUCTION: AN INTRODUCTION
One of the pillars that truly sets SMU and professional development that they
Production (TGP) courses. During their learning outcomes from this experience set
Guildhall apart is our set of Team Game
time in our program, students apply
their discipline craft – Art Creation,
Level Design, Production, and Software
Development – within a variety of teams.
With guidance and support from a large
will carry throughout their careers. The
them up for a successful run in their final
Capstone game projects, in which they
create professional commercial-quality
titles on smaller teams.
faculty of industry veterans, the students We are proud to say that these three
making them themselves. their quality goals and were successfully
learn how games are really made by
In TGP1, the students work on small
teams, learning the fundamentals of
game development by making a mobile
game. In TGP2 (or “Middle TGP”) we
put the students together to form one
giant team to make a fun arcade racing
game. The course objective here is to let
them learn first-hand essential lessons
about communication, organization,
Capstone teams from Cohort 28 reached
published in 2020. Goofballs, Rhome, and
Tex-Mechs are all available on Steam and
have been played by tens of thousands of
gamers all over the world. This is a huge
accomplishment for the students, and it is
an experience they will remember for the
rest of their lives.