SMU Guildhall Graduate Catalog Spring 2020 — Cohort 28 | Page 86

Steve Stringer Deputy Director, GameLab « TEAM GAME PRODUCTION: AN INTRODUCTION One of the pillars that truly sets SMU and professional development that they Production (TGP) courses. During their learning outcomes from this experience set Guildhall apart is our set of Team Game time in our program, students apply their discipline craft – Art Creation, Level Design, Production, and Software Development – within a variety of teams. With guidance and support from a large will carry throughout their careers. The them up for a successful run in their final Capstone game projects, in which they create professional commercial-quality titles on smaller teams. faculty of industry veterans, the students We are proud to say that these three making them themselves. their quality goals and were successfully learn how games are really made by In TGP1, the students work on small teams, learning the fundamentals of game development by making a mobile game. In TGP2 (or “Middle TGP”) we put the students together to form one giant team to make a fun arcade racing game. The course objective here is to let them learn first-hand essential lessons about communication, organization, Capstone teams from Cohort 28 reached published in 2020. Goofballs, Rhome, and Tex-Mechs are all available on Steam and have been played by tens of thousands of gamers all over the world. This is a huge accomplishment for the students, and it is an experience they will remember for the rest of their lives.