SMU Guildhall Graduate Catalog Spring 2020 — Cohort 28 | Page 74

Jonathan Greenberger Software Development « User Level Editing and Sharing in Double Team For my thesis, I took Double-Team, a 2D significant insight into the work and a Directed Focus Study at SMU Guildhall, such as the undo button that can be taken puzzle-platformer I created previously for and expanded on it to create both a full-featured user-friendly level editor, as for granted an end user. well as in-game online level sharing and This project was planned over an eight- more experience with creating tools and 15-week fall period. I’m very proud of the browsing. I chose this project to acquire user-focused content, as well as to get a breadth of knowledge of both editor and online database programming. I believe strongly in Double-Team and that it has potential for great user-created levels. Working on this project taught me a lot about managing complexity when architecting large systems. It provided me with a crash course in database and network programming, and it supplied 74 thought that needs to go into systems — SOFTWARE DEVELOPMENT week summer period and executed over a work, and I hope many users will be able to use it to make and upload a level for themselves.