Jaye Garrison Stuber Weston Wong
Production
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The Impact of a Small Group’s Universal Diverse Orientation on
Product Diverseness of Video Game Development Teams
For my thesis, I wanted to better Data analysis for this project ran for six
diversity affect video game development. measure individual diversity, a grade that
understand how diversity and openness to
Specifically, I aimed to learn whether
more diverse teams create more diverse
games. Because the video game industry
operates on this belief, I wanted to see if
that was true and if there were any other
relationships I could identify.
I looked at diversity because it is one of
the most important topics to me. As a
diverse individual, it is very important to
me that I can directly highlight the value
of having a different perspective. Support
for diversity in the games industry is still
growing, and the more research that can
be done to support growing diversity, the
more equal the industry can become.
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months. Along the way, I created a scale to
captured product diversity, the framework
for a detailed product diversity scale,
the framework for a detailed emergent
leadership scale, and refined existing
measures on universal diverse orientation.
Through this process, I gained a deep
understanding of both how diversity and
an individual’s opinions on diversity can
impact the games that are created, as well
as dynamics on a team caused by these
differences. This thesis not only validates
the hiring strategies currently present
in video game development, but also
provides a guide for the industry on how to
best create diverse games.