Alaetheia Garrison Stuber Weston Wong
Production
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Improving Video Game Development Team’s Organizational Culture
with Postmortems
For my thesis project, I focused my I followed that with another 110 hours
improve video game development teams it pertains to my list of root causes.
research on using organizational culture to
based on their postmortems.
I spent 224 hours analyzing both
professional and student postmortems to
identify common types of mistakes made
by game development teams. I used the
results of my analysis to create a survey
on common mistake types, which I sent to
game developers in leadership positions.
A list of the 20 most common game
developer mistakes was generated from
the survey results.
For the second part of my research, I
spent 200 hours reading in depth about
project management, game development,
leadership, and team management to
discover the root cause behind each of the
top 20 development mistakes.
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researching organizational culture and how
Through my extensive research, I was able
to map each of the top 20 mistakes made
by game development teams to different
elements of organizational culture. This
mapping is intended to be used as a tool
to improve game development teams by
allowing leadership to directly address
organizational culture issues.