SMU Guildhall Graduate Catalog Spring 2020 — Cohort 28 | Page 62

Domenic Bellusci Production « Challenge Accepted: The Impact of Goal Orientation and Self-Efficacy on Player Performance in a First-Person Shooter Game For my thesis, I investigated the influence communities of FPS players, structured play single-player FPS games. Applying that rivals the average MBA student, of motivational psychology on players who achievement motivational theories to the player’s choice of difficulty setting is a potential way for FPS game designers to understand different FPS player types and improve the balance in each difficulty setting. As an avid gamer passionate in the FPS genre, I have always been intrigued to understand why players pick different difficulties and why they play to completion. Over the past year, I reviewed previous subject matter, developed a reliable scale to measure difficulty and completion in FPS games, surveyed multiple 62 PRODUCTION my results in SPSS for statistical analysis and explored previously untested casual relationships between goal orientation, self-efficacy and performance. The impact of this study’s results regarding self-efficacy as a mediator of other achievement constructs illustrates for developers that if their audience does not believe in their abilities when playing a game, they will not play at higher difficulties or complete them. My study shows that developers who create challenges in single-player campaigns that appeal to a player’s goal orientation, while increasing a player’s self-efficacy, are likely to see higher engagement within the game.