SMU Guildhall Graduate Catalog Spring 2020 — Cohort 28 | Page 6

Lamesha Coley Art Creation « Real-Time Transformations My thesis artifact was a one-shot mastery because I think the lore behind in real-time. It focused on adapting and common subject in games and movies that transformation of a shapeshifter character creating my own transforming rig workflow, facial animations, and creating morph would clearly show my pillars of mastery. targets for the character’s forms. During this project, I further developed my The project required game-readiness and the concepts behind morph target creation included the creation of animated materials for the character’s skin, hair, and clothing transitions. In the artifact, my character shapeshifted from human, to werewolf, to reptilian with differing silhouettes and texturing while sharing the same original mesh and rig. This project took approximately 640 hours in the span of 11 months. I chose my artifact to prove these pillars of 6 shapeshifters is very interesting and is a ART CREATION rigging skills in 3DS Max. I also learned and its uses in animation, as well as the pipeline of importing assets for animation in Unreal Engine 4. These skills, along with dynamic material creation in UE4, have prepared me further as a technical artist.