Lamesha Coley
Art Creation
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Real-Time Transformations
My thesis artifact was a one-shot mastery because I think the lore behind
in real-time. It focused on adapting and common subject in games and movies that
transformation of a shapeshifter character
creating my own transforming rig workflow,
facial animations, and creating morph
would clearly show my pillars of mastery.
targets for the character’s forms. During this project, I further developed my
The project required game-readiness and the concepts behind morph target creation
included the creation of animated materials
for the character’s skin, hair, and clothing
transitions. In the artifact, my character
shapeshifted from human, to werewolf,
to reptilian with differing silhouettes and
texturing while sharing the same original
mesh and rig.
This project took approximately 640
hours in the span of 11 months. I chose
my artifact to prove these pillars of
6
shapeshifters is very interesting and is a
ART CREATION
rigging skills in 3DS Max. I also learned
and its uses in animation, as well as the
pipeline of importing assets for animation
in Unreal Engine 4. These skills, along with
dynamic material creation in UE4, have
prepared me further as a technical artist.