Quest Washington
Level Design
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Developing Morality System Within Quest Design
This project is designed to show how Most quests that are within video games
to commit acts that they would not without challenging the player besides the
the morality of a player can be shifted
consciously commit. I wanted to design
this project to showcase how adding
morality elements within a quest can be
impactful for the player long after the quest
is finished.
Over three months, I designed four
different morality scenarios to create
a situation that challenges the player’s
morality. The challenge for the player is
not completing the quest, it is where the
objective is located. Since quests are a
standard in games like Fallout, it is not
abnormal for the player to complete it.
The challenge comes from being able to
execute the quest by breaking your morals
and ethics such as “Do not steal.”
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LEVEL DESIGN
require the player to complete a quest
mechanics. I wanted to provide the player
with an experience that leaves the player
wondering if they made the right decision
or not. By designing this project, this can
be a step toward implementing morality
elements within a quest.