Richard Toussaint III
Level Design
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Teaching Game Mechanics Diegetically for VR
The artifact is a level designed in I chose this project because I am
implements a new mechanic and tool, gameplay for VR, as I believe it enhances
the paradigm of Robo Recall which
which players learn to use diegetically.
Through applied psychology of learning
theory and design, I constructed a set
of best practices for teaching players
diegetically in Virtual Reality. This project
was developed over the course of ten
months, with the aim of minimizing the
need for traditional instructional elements
that break immersion by teaching a new
mechanic diegetically.
The newly introduced mechanic includes
an environmental hazard of radiation,
and as its counterpart, a gamified Geiger
counter. To learn and master the new
diegetic mechanic, a level was designed
that teaches it to the player, then reinforces
and tests their ability to learn the new
mechanic through gameplay.
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LEVEL DESIGN
passionate about designing immersive
the sense of presence while playing. I
learned a great deal as I developed this
project about how to convey information
to players without using text or audible
instructions. I believe this would greatly
benefit the game industry by removing
elements of gameplay that break
immersion and remind players they are in
a video game.