Yujia ‘Max’ Liu
Level Design
«
Using Dynamics to Guide the Player
The level designer in the game industry With the research and the artifact
within their levels. Players will encounter effects, and characters - three different
uses dynamics to guide the player
dynamics such as moving enemies,
dynamically changing environments, and
moving effects. The designer sensibly
uses the human brain’s instinctive
response to moving objects to draw their
eyes. Therefore, the designer can create
a road of breadcrumbs, which keeps the
player on the right track and guides them
kinds of dynamics which satisfy guiding
players. I verified my design methods
through playtesting, enabling me to better
understand the pros and cons of each
dynamic. By combining dynamics, the
designer can successfully guide the player
to the level destination.
through the level. The project began in August 2019 and
The goal of this thesis was to create an project, I believe I have demonstrated
artifact based on the Dying Light Engine
that would demonstrate the mastery of
using dynamics to guide the player.
44
created, I learned how to set up objects,
LEVEL DESIGN
concluded in May 2020. Through this
my ability to create and iterate a level in
future projects by using the design rules of
dynamics.