SMU Guildhall Graduate Catalog Spring 2020 — Cohort 28 | Page 44

Yujia ‘Max’ Liu Level Design « Using Dynamics to Guide the Player The level designer in the game industry With the research and the artifact within their levels. Players will encounter effects, and characters - three different uses dynamics to guide the player dynamics such as moving enemies, dynamically changing environments, and moving effects. The designer sensibly uses the human brain’s instinctive response to moving objects to draw their eyes. Therefore, the designer can create a road of breadcrumbs, which keeps the player on the right track and guides them kinds of dynamics which satisfy guiding players. I verified my design methods through playtesting, enabling me to better understand the pros and cons of each dynamic. By combining dynamics, the designer can successfully guide the player to the level destination. through the level. The project began in August 2019 and The goal of this thesis was to create an project, I believe I have demonstrated artifact based on the Dying Light Engine that would demonstrate the mastery of using dynamics to guide the player. 44 created, I learned how to set up objects, LEVEL DESIGN concluded in May 2020. Through this my ability to create and iterate a level in future projects by using the design rules of dynamics.