SMU Guildhall Graduate Catalog Spring 2020 — Cohort 28 | Page 42

Chris Kim Level Design « Mall of the Dead: The Mall Interior “The Mall Interior” is the third level in Additionally, I focused on using verticality 4 Dead campaign made by myself and utilizing game space more efficiently. Mall of the Dead¸ a four-part custom Left three other Cohort 28 developers: Austin Merritt, Cale Curry, and Richard Toussaint The four months I spent working on this shoot their way through a zombie-infested mall interior with a dozen unique stores III. In Mall of the Dead, the players must mall to reach rescue on the roof. As the sole designer for “The Mall Interior,” I was responsible for planning, building, testing, and decorating the inside of the mall. My goal for this project was to create a large, immersive mall interior that was still easy to navigate. I focused on putting in as many iconic elements as possible such as kiosks, stores, escalators, etc. 42 to make my level more intriguing while LEVEL DESIGN project were challenging. Creating a huge requires a daunting amount of effort. However, I wanted to prove to myself that I could pull it off, and I’m glad I was able to do so successfully.