Chris Kim
Level Design
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Mall of the Dead: The Mall Interior
“The Mall Interior” is the third level in Additionally, I focused on using verticality
4 Dead campaign made by myself and utilizing game space more efficiently.
Mall of the Dead¸ a four-part custom Left
three other Cohort 28 developers: Austin
Merritt, Cale Curry, and Richard Toussaint The four months I spent working on this
shoot their way through a zombie-infested mall interior with a dozen unique stores
III. In Mall of the Dead, the players must
mall to reach rescue on the roof. As the
sole designer for “The Mall Interior,” I was
responsible for planning, building, testing,
and decorating the inside of the mall.
My goal for this project was to create a
large, immersive mall interior that was still
easy to navigate. I focused on putting in as
many iconic elements as possible such as
kiosks, stores, escalators, etc.
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to make my level more intriguing while
LEVEL DESIGN
project were challenging. Creating a huge
requires a daunting amount of effort.
However, I wanted to prove to myself that I
could pull it off, and I’m glad I was able to
do so successfully.