Gary Brubaker
Director, SMU Guildhall
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SHAPING GAME CHANGERS SINCE 2003
SMU Guildhall was designed as a living not only offer a glimpse into the intense
game development and its leadership. We in this interdisciplinary industry, but that it
laboratory for the future of professional
have graduated over 800 alumni, who are
working at over 270 game studios globally.
These students have earned degrees in
one of four specializations: Art Creation,
Level Design, Production, or Software
collaborative effort required to succeed
can be done in a time of uncertainty. SMU
Guildhall students not only know how to
author virtual worlds, but how to be creative
and seek out new possibilities.
Development. One of the important values we instill in
The Guildhall community was put to the Update a design until it is great. We
test as students and faculty were required
to finish virtually during an unexpected
global quarantine. Game players have
been solving real-time complex problems
requiring collaboration while dwelling in
strange online worlds for almost 50 years.
This is at the core of online multiplayer
gaming that has existed, back to the
earliest MUDs (Multi-User Dungeons).
The projects represented in this catalog
our students is iteration. Keep learning.
practice what we teach. With 17 years
of iteration, SMU Guildhall has a proven
track record of continual improvement.
Our close partnerships with leading game
development companies ensure a vibrant
and current curriculum. As you explore the
collective and individual accomplishments
of our students, I am sure you will see
how their projects exemplify the vision and
talent we foster here at SMU Guildhall.