SMU Guildhall Graduate Catalog Spring 2020 — Cohort 28 | Page 4

Gary Brubaker Director, SMU Guildhall « SHAPING GAME CHANGERS SINCE 2003 SMU Guildhall was designed as a living not only offer a glimpse into the intense game development and its leadership. We in this interdisciplinary industry, but that it laboratory for the future of professional have graduated over 800 alumni, who are working at over 270 game studios globally. These students have earned degrees in one of four specializations: Art Creation, Level Design, Production, or Software collaborative effort required to succeed can be done in a time of uncertainty. SMU Guildhall students not only know how to author virtual worlds, but how to be creative and seek out new possibilities. Development. One of the important values we instill in The Guildhall community was put to the Update a design until it is great. We test as students and faculty were required to finish virtually during an unexpected global quarantine. Game players have been solving real-time complex problems requiring collaboration while dwelling in strange online worlds for almost 50 years. This is at the core of online multiplayer gaming that has existed, back to the earliest MUDs (Multi-User Dungeons). The projects represented in this catalog our students is iteration. Keep learning. practice what we teach. With 17 years of iteration, SMU Guildhall has a proven track record of continual improvement. Our close partnerships with leading game development companies ensure a vibrant and current curriculum. As you explore the collective and individual accomplishments of our students, I am sure you will see how their projects exemplify the vision and talent we foster here at SMU Guildhall.