Nicholas Carter
Level Design
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Red Desert
The mission of this project was to design This landscape showcases my skills as
of Arizona. Environment Designer, as I’ve developed
an environment inspired by the Red Desert
As an adventurous soul, exploring
mountains and various terrains is a hobby
of mine. Being able to develop the very
environments that inspire my work is what
drove my passion for this project.
various landscapes including forests, city
streets, factories, and public hallways.
Construction of this level taught me how to
patiently pace myself through the process
of learning and nursing an environment
from nothing to something of beauty.
Using Unreal Engine 4, I created mountain This project could be useful to the game
line of sight and sound effects to bring this visuals and level design principles that
skylines, landmarks, pathing, appropriate
desert landscape to life. This level was
under development for approximately one
month, and the initial stages were spent
blocking out the space, sculpting terrain
and establishing sight lines. Lighting,
foliage, SFX and prop detail was the focus
of the second half of production.
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not only a Level Designer, but an aspiring
LEVEL DESIGN
industry as it includes awe-inspiring
could be valuable in a singleplayer open-
world game much like the notable series
Borderlands.