SMU Guildhall Graduate Catalog Spring 2020 — Cohort 28 | Page 32

Nicholas Carter Level Design « Red Desert The mission of this project was to design This landscape showcases my skills as of Arizona. Environment Designer, as I’ve developed an environment inspired by the Red Desert As an adventurous soul, exploring mountains and various terrains is a hobby of mine. Being able to develop the very environments that inspire my work is what drove my passion for this project. various landscapes including forests, city streets, factories, and public hallways. Construction of this level taught me how to patiently pace myself through the process of learning and nursing an environment from nothing to something of beauty. Using Unreal Engine 4, I created mountain This project could be useful to the game line of sight and sound effects to bring this visuals and level design principles that skylines, landmarks, pathing, appropriate desert landscape to life. This level was under development for approximately one month, and the initial stages were spent blocking out the space, sculpting terrain and establishing sight lines. Lighting, foliage, SFX and prop detail was the focus of the second half of production. 32 not only a Level Designer, but an aspiring LEVEL DESIGN industry as it includes awe-inspiring could be valuable in a singleplayer open- world game much like the notable series Borderlands.