Daniel Yang
Art Creation
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Hypermodular Reconstruction of Film Environments
My thesis artifact is a reconstruction This artifact took over 250 hours to reach a
Nostromo from “Alien” (1979). The artifact hours to complete the entire environment
of Level B of the space ship called the
is an explorable environment inside Unreal
Engine 4 meant to be walked into to see
the transitions between the movie set and
my own input into the scene.
I chose this subject because I wanted to
master hypermodularity, understand film
set design, and explore Sci-Fi lighting
and atmospherics. I wanted to recreate
the iconic movie set and incorporate
my own imagination seamlessly into
the environment. Doing research on
topics such as Star Citizen’s hardsurface
workflow and Ridley Scott’s innovative Sci-
Fi set design allowed me to understand
more of the thought process of how we
perceive Sci-Fi elements in films.
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ART CREATION
vertical slice component and another 200
along with its research.
As an aspiring environment artist, this
project has helped me understand industry
pipelines and develop an eye to capture
different moods of a scene. I believe
that games and films share a love for
captivating environments, and having
an understanding of the design process
that goes into both fields enhances the
potential of future projects.