Yi Tao
Art Creation
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Costume Design and Facial Rigging
My thesis project focuses on costume costumes including textures. Finally, I
is a portrait of a character rendered in can create mysterious atmospheres and
design and facial rigging. The final artifact
Unreal 4 with detailed facial rigging,
including a series of costume designs. The
scene will be presented in UE4 with an oil
painting style shader.
The first pillar of my thesis is facial rigging.
The face is one of the most important parts
of the character. I can make a memorable
and believable character with subtle facial
expressions.
The second is costume design. I
researched European old fashion and
combined that with fantasy elements. I
found an efficient pipeline for creating
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ART CREATION
researched the light of Rembrandt, which
help the face of a character stand out. I
created an oil painting shader that can be
applied on any mesh.
I have great passion for character design,
and I believe a good character needs
expression and gesture to tell their story
beyond costume and makeup. I would
also like to explore new methods like using
shaders to create special art pieces for
games.