SMU Guildhall Graduate Catalog Spring 2020 — Cohort 28 | Page 26

Zhiyu Sun Art Creation « Stylized Procedural Modular Environment My thesis focused on developing a 3D From this project, I learned two new Arena (MOBA) games. The stylized Designer) and two different particle modular kit for Multiplayer Online Battle textures were generated in a procedural workflow. Players would be able to move the character in the level and activate different attacks which could cause different effects according to the surface types. The artifact was presented in Unreal Engine 4. I chose this topic because performance is a critical factor that affects players’ gaming systems in Unreal Engine 4 (cascade and niagara). Also, based on my understanding of 3D tools, I developed a work pipeline for stylized texture generation. The pipeline is highly procedural. It will be easy for other artists to follow and apply this workflow, and they will be able to customize their own new material using the structure I made. experience. Many factors contribute to a This project took approximately 196 hours texture quality, and shader complexity. research and documentation. better performance, such as mesh tris, Softer factors like the reusability and customizability of meshes and textures can also be conducive to a more efficient developing workflow. 26 tools (Substance Painter and Substance ART CREATION for production and another 100 hours for