Erick Rodriguez
Art Creation
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Bust of Dumac the Dwemer King
The goal of this project was to create a standards. I spent a considerable amount
the Dwemer, a race of elves that has only of animation. I also focused on the hair,
game-ready bust of a Dumac the king of
appeared in Morrowind in 2002. I based
the face of the Dumac from concept art by
Matias Tapia, as well as what the Dwemer
themselves appear to be based from, the
Anunnaki Sumerian deities. The armor
was based on the Dwemer armor seen in
The Elder Scrolls IV: Skyrim, with some
alterations and notable battle damage.
Character design and medieval fantasy are
a great passion and source of inspiration
for me, and I am a longtime Elder Scrolls
fan. Thus, I thought it would be a fun
challenge to craft my take on what the
Dwemer king might look like, as well as
a great opportunity to study armor, game
hair creation, and anatomy.
This project took a few weeks to take form.
Some aspects took constant iteration to
ensure the character was up to industry
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ART CREATION
of time refining facial topology for ease
exploring many avenues for sculpting hair
blocks, using fiber mesh, and sculping
hair strands to be modularly placed on the
model. With each iteration, I learned more.
By the end, I decided to use fibermesh as
a base from which to make hair cards that
are optimized for a game engines.
Through this project, I learned how to
better balance realistic textures and micro
surface details with a stylized design,
as well as the ability to quickly iterate
and problem solve. I optimized my hard-
surface workflow, while integrating organic
modeling techniques to get the best result
possible. I also improved my planning,
research, armor, anatomy, texturing, and
game hair creation skills. I’m confident that
the lessons gathered from this project can
be applied to many aspects of my work,
and will ultimately speed up my workflow.