SMU Guildhall Graduate Catalog Spring 2020 — Cohort 28 | Page 22

Jason Pavik Art Creation « Interactive UI Design for VR My thesis explored the specific needs and of the required aspects of this project, User Interface for an interactive Virtual research, learn, improve, and develop considerations of designing a Diegetic Reality scene using Unreal Engine 4. I chose this project because I was effective methods that I have already began to use in future projects. interested in Virtual Reality and the near I spent around 475 hours on this project, development. Diegetic User Interface a functional VR application with industry future trends in high performing game Design appealed to me because building a UI in VR requires a different mindset from traditional game design. It was especially important to me that this project was interactive in order to take full advantage of the digital immersion offered by VR and to prove the functionality of my UI design. Apart from the Unreal hands and grabbing script, I take credit for all models, textures, and scripts presented in my thesis. Going into the project, I had never done many 22 but through determination I was able to ART CREATION and I now feel comfortable enough to build quality menus, models, and interactions. Through my research and many iterative passes, I am confident that I have gained the skills to optimize a VR scene well enough to run smoothly in any modern headset.