Thomas Mouchawar
Art Creation
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Improvised Flamethrower
This Directed Focus Study involved the the straps for the cloth I used a mix of Dam
flamethrower. The goal was to learn how to get the fold effect then smoothed it out
creation of a 3D prop, an improvised
to do hard surface sculpting in ZBrush and
how ZBrush could fit into my prop creation
pipeline. I also wanted to take a deeper
dive into Substance Painter and explore
how I could use their generators and
additional baked maps to mask different
materials onto my textures.
I chose this project because the
flamethrower prop was a bunch of parts
to make it look more like leather straps. I
then exported some pieces into 3ds Max
and some pieces into Maya to create the
low poly, and then exported the pieces
from Maya into 3ds Max where I UVed
the rest of the low poly. I also practiced
retopologizing using Mayas Quad Draw tool
and learned when I should retopologize vs.
model a low poly.
from different objects attached together to I wanted a galvanized steel look for the
different. The individual parts had different metal look for the propane cylinder. I used
be used for something that is completely
types of materials, metals, dirt, surface
damage, and wear.
To create this prop, I modeled a quick
base mesh, then brought it into ZBrush
to sculpt the finer details. For the weld
markings, I used the Elastic brush to get
the overlapping pattern and for sculpting
18
Standard, Standard, and the Clay brush
ART CREATION
pipes, aluminum for the can, and a painted
Substance Painter to create a rust material
and a smart mask that would mask the rust
onto the edges and crevices of my model
using the Curvature and the Ambient
Occlusion map. I was then able to save
that smart mask for future use on different
models with the ability to swap out the
Curvature and Ambient Occlusion map.