SMU Guildhall Graduate Catalog Spring 2020 — Cohort 28 | Page 18

Thomas Mouchawar Art Creation « Improvised Flamethrower This Directed Focus Study involved the the straps for the cloth I used a mix of Dam flamethrower. The goal was to learn how to get the fold effect then smoothed it out creation of a 3D prop, an improvised to do hard surface sculpting in ZBrush and how ZBrush could fit into my prop creation pipeline. I also wanted to take a deeper dive into Substance Painter and explore how I could use their generators and additional baked maps to mask different materials onto my textures. I chose this project because the flamethrower prop was a bunch of parts to make it look more like leather straps. I then exported some pieces into 3ds Max and some pieces into Maya to create the low poly, and then exported the pieces from Maya into 3ds Max where I UVed the rest of the low poly. I also practiced retopologizing using Mayas Quad Draw tool and learned when I should retopologize vs. model a low poly. from different objects attached together to I wanted a galvanized steel look for the different. The individual parts had different metal look for the propane cylinder. I used be used for something that is completely types of materials, metals, dirt, surface damage, and wear. To create this prop, I modeled a quick base mesh, then brought it into ZBrush to sculpt the finer details. For the weld markings, I used the Elastic brush to get the overlapping pattern and for sculpting 18 Standard, Standard, and the Clay brush ART CREATION pipes, aluminum for the can, and a painted Substance Painter to create a rust material and a smart mask that would mask the rust onto the edges and crevices of my model using the Curvature and the Ambient Occlusion map. I was then able to save that smart mask for future use on different models with the ability to swap out the Curvature and Ambient Occlusion map.