SMU Guildhall Graduate Catalog Spring 2020 — Cohort 28 | Page 12

Maizie Desmarais Art Creation « Simulation of Dynamic Seasons The goal of this project was to create to create this dynamic simulation as affecting the environment in real-time. developers to understand and make a park scene with all four seasons I can change between any season with the use of blueprints, via texture swaps, shaders, post processing and lighting, and activating particle effects. I chose this project because I wanted to challenge myself and enhance my technical skills by studying the pipelines and technology involved in bringing immersive gameplay environments to life with dynamic seasons and weather systems. Through this project, I have learned how to use blueprints and Houdini 12 ART CREATION well as make my tools easy for other changes in scenes when necessary. This artifact took approximately 416 hours over the course of nine months. I spent the first six months creating the season system and vine tech, and the final three months were spent creating and polishing assets and textures.