Jenn Cummings
Art Creation
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Overgrowth and Hard-Surface Decay
My thesis project featured a rainforest elements of destruction into a project. Rain
Serenity ship from the “Firefly” TV series. me as they seem so magical and other-
environment with the wreckage of the
This was an 11-month project focusing on
realistic foliage, hard-surface modeling,
and destruction/decay. The software I
used to create the artwork was 3ds Max,
Substance Painter, Substance Designer,
Photoshop, Marmoset Toolbag 3, and
Unreal Engine 4.
In addition to making high quality, game-
ready assets, my goal for this project was
to make the environment immersive and
dynamic. This meant making the scene
dense with foliage from every camera
angle and incorporating effects like wind,
dust particles, and dynamic materials on
the ship.
I chose this subject matter for several
worldly to me, and the “Firefly” series
is one of my favorite shows. For these
reasons, I decided to make these things
the center of my thesis.
This project is useful to the video game
industry because creating realistic foliage
that is optimized and does not hinder
performance is very important. In addition,
nearly all video games feature vehicles
and weapons that require hard-surface
modeling. Lastly, elements of destruction
and decay can help scenes feel more
realistic and less static.
This project took approximately 426 hours
of work from ideation to completion.
reasons: I wanted to push my skills with “Firefly” series copyright 20th Century Fox
Television and Mutant Enemy Productions
challenge myself with the creation of a Serenity copyright Universal Pictures
creating game-ready foliage further,
massive ship, and explore incorporating
10
forests and jungles have always fascinated
ART CREATION