SMU Guildhall Graduate Catalog Spring 2019 — Cohort 27 | Page 84

Joseph Holan Software Development « Physically-Based Rendering The goal of my thesis was to implement I chose this thesis topic because I enjoy similar to Unreal Engine 4 and Unity. and ultimately wanted to get a job as a physically-based materials and lights Physically-based rendering aims to model the real-world interactions that happen when light interacts with a surface. Physically-based rendering makes it easy to create a wide range of materials that look realistic in all lighting conditions using only a handful of parameters. 84 SOFTWARE DEVELOPMENT graphics programming and lighting graphics programmer. My thesis gave me the opportunity to dive deeper into a number of the techniques used in current AAA games than I had previously been able to, and it helped me build a solid understanding of modern lighting techniques and where the field is headed.