Joseph Holan
Software Development
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Physically-Based Rendering
The goal of my thesis was to implement I chose this thesis topic because I enjoy
similar to Unreal Engine 4 and Unity. and ultimately wanted to get a job as a
physically-based materials and lights
Physically-based rendering aims to model
the real-world interactions that happen
when light interacts with a surface.
Physically-based rendering makes it easy
to create a wide range of materials that
look realistic in all lighting conditions
using only a handful of parameters.
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SOFTWARE DEVELOPMENT
graphics programming and lighting
graphics programmer. My thesis gave
me the opportunity to dive deeper into
a number of the techniques used in
current AAA games than I had previously
been able to, and it helped me build a
solid understanding of modern lighting
techniques and where the field is headed.