Andrew Chase
Software Development
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Undead Voxel Arcade – A Co-op Survival Game
Undead Voxel Arcade is a co-op twin- Throughout this project, I’ve further
team up to defeat waves of undead these core components are individually
stick shooter in which one to four players
monsters to complete each stage and get
high scores on the leaderboards.
This project was developed over the
course of eight months, in which I
implemented engine and gameplay
systems along with a framework to tie
them all together and create an arcade
experience. My main goal for this project
was to demonstrate the broad technical
knowledge I’ve learned over the course
of the SMU Guildhall program, with core
concepts covering areas including but not
limited to rendering, physics and collision,
artificial intelligence, audio, user interface,
and gameplay systems. Creating a
game is the best way to demonstrate
this knowledge, as the artifact itself
serves as a real-world example of these
components working together.
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SOFTWARE DEVELOPMENT
developed my understanding of how
designed and implemented as well
as how they work together to create
complex behaviors and functionality. I’ve
learned how this interconnectedness
of systems creates the features we
know and love and how it builds custom
gameplay experiences. Having this
general awareness of game anatomy is
incredibly important for developers of all
disciplines, as it gives context to how their
contributions fit into the entire game while
also providing guidance when it comes to
solving problems or adding new features.