Claire Bian
Art Creation
«
Character Identity Through Futuristic Modular Clothing Design
My thesis project was focused on making distribute my time on each step in the
support their personality and identity, specialized in (concepting, animating,
clothing for game characters that would
going through the entire work pipeline of
concept design through optimization in
Unreal Engine 4. My three main areas of
study were informative fashion design,
learning and optimizing workflow pipeline,
and asset modularity with material
variation.
I faced several challenges during the
process. Self-learning Marvelous Design,
a software that is still new to the industry,
and trying to integrate it into a pipeline
with which I was not familiar required a
tremendous amount of early development
time. It was also a challenge to equally
8
ART CREATION
pipeline. Attempting work that I am not
rigging, and beyond) demanded that I
spend more time on those areas so that I
could ensure desired quality was met for
the next step to go smoothly.
I chose this topic because I wanted
to raise awareness of how fashion is
important and beneficial for the industry.
I also proved to myself that I am a self-
motivated person who’s willing to and
interested in exploring new options and
methods.