SMU Guildhall Graduate Catalog Spring 2019 — Cohort 27 | Page 60

Nicholas E. Thomas Level Design « Vesh Natu Vesh Natu is a module I’ve created using Vesh Natu, as a story driven experience, my final Directed Focus Study and my first struggle against an evil wizard named Neverwinter Nights. This project is both project in the Aurora toolset. I chose to work with this toolset and this game both to get back to my narrative-driven roots and due to the vast amount of freedom it gives to creators. This refreshingly fantastical module took four months to create. More than anything else I’ve done, this particular project was the perfect blending between my pre-Guildhall skillset and experience (high fantasy and twist-driven storytelling) with the skills in design that I’ve managed to pick up through SMU Guildhall. 60 LEVEL DESIGN tells the story of the city of Vesh Natu’s Edelbert. While the events of the story unfold, players are able to dig deep into the lore of this dark city while helping Regulus, the captain of the guard, maintain order within the city.