Nicholas E. Thomas
Level Design
«
Vesh Natu
Vesh Natu is a module I’ve created using Vesh Natu, as a story driven experience,
my final Directed Focus Study and my first struggle against an evil wizard named
Neverwinter Nights. This project is both
project in the Aurora toolset. I chose to
work with this toolset and this game both
to get back to my narrative-driven roots
and due to the vast amount of freedom
it gives to creators. This refreshingly
fantastical module took four months to
create.
More than anything else I’ve done, this
particular project was the perfect blending
between my pre-Guildhall skillset and
experience (high fantasy and twist-driven
storytelling) with the skills in design that
I’ve managed to pick up through SMU
Guildhall.
60
LEVEL DESIGN
tells the story of the city of Vesh Natu’s
Edelbert. While the events of the story
unfold, players are able to dig deep into
the lore of this dark city while helping
Regulus, the captain of the guard,
maintain order within the city.