SMU Guildhall Graduate Catalog Spring 2019 — Cohort 27 | Page 50

Theodore McCormick Level Design « Turncoat Turncoat is a single-player mission mod new interactive objectives for the player In Turncoat, players are tasked with into Turncoat’s climax, a multi-phase boss designed for Epic’s VR title, Robo Recall. activating a Robo-Attractor Array, but they are betrayed by a tricky Artificial encounter with a giant robot. Intelligence named Loki. Seeking revenge, I chose Robo Recall as the subject for the fate of their city. project to demonstrate my ability to work players fight Loki in an epic rooftop battle In designing Turncoat, I sought to bring my knowledge of Unreal Engine 4 and virtual reality into a new design space, creating fun and engaging wave-based encounters that could take full advantage of the Robo Recall teleportation mechanic. Additionally, I sought to enhance the gameplay further by adding 50 to engage with and to script behaviors LEVEL DESIGN for my 15 week Directed Focus Study with new content in a familiar engine. Working with limited documentation, I reverse-engineered each relevant system and deconstructed the encounter design framework so that I could create something you would expect to see as a mission within the game itself.