Parker Johnstone
Level Design
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AR-CADE
AR-CADE is a mobile augmented reality • Control gameplay elements through
design. I developed a framework in Unity, accelerometer, gyroscope, and aiming
(AR) project focusing on 3D User Interface
utilizing modern Android phones with
Google’s ARCore capability, which helps
with their screen.
users unfamiliar with AR applications I also aimed to develop two familiar,
their world, and play it using simple and new framework: a Breakout clone with
to locate flat surfaces, place a game in
intuitive controls.
In this project, I wanted to create an
Android application that demonstrates
a framework for playing AR games on
mobile devices with simple controls. The
framework would help users to:
• Identify flat surfaces in their immediate
surrounding with enough light for the
devices’ camera.
• Anchor (place) a game instance in the
simple games to be played using the
a paddle controlled by accelerometer
and gyroscope movement, and a Missile
Command clone that fires missiles where
the user aims their screen.
It was my ultimate desire for this project
to help identify the strengths and
weaknesses of the mobile AR platform
so that developers can work towards
standardized controls and interface
guidelines.
real world that can be viewed on their AR-CADE was developed over a 16-week
through their device. framework plus four weeks to build each
screen as though they were looking
• Intuitively use touch screen enabled
buttons in World UI.
48
movement detected by the devices’
LEVEL DESIGN
period—eight weeks to build the initial
game.