Gary Brubaker
Director, SMU Guildhall
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SHAPING GAME CHANGERS SINCE 2003
SMU Guildhall was designed as a living
laboratory for the future of professional
game development and its leadership. We
capstone projects.
have graduated over 770 alumni, who are One of the important values we instill in
These students have earned degrees in Update a design until it is great. We
working at over 270 game studios globally.
one of four specializations: Art Creation,
Level Design, Production, or Software
Development.
The projects represented in this
catalog offer a glimpse into the intense
collaborative effort required to succeed
our students is iteration. Keep learning.
practice what we teach. With 16 years
of iteration, SMU Guildhall has a proven
track record of continual improvement.
Our close partnerships with leading game
development companies ensure a vibrant
and current curriculum.
in this interdisciplinary industry. SMU As you explore the collective and individual
of the industry. Our students learn by am sure you will see how their projects
Guildhall teaches in the style and pace
doing. In our program, they build at least
three games in cross-disciplinary teams,
while being mentored by faculty who are
4
industry veterans. This includes large
accomplishments of our students, I
exemplify the vision and talent we
foster here at SMU Guildhall. Join me in
celebrating our graduates’ achievements!