David Rosario III
Art Creation
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AZRI Rig Character State Animations - Maya
Using a premade character rig (AZRI) The project was done over the course of a
Cooper, and his book, “Game Anim: spent securing a rig and gaining familiarity
by game industry animator, Jonathan
Video Game Animation Explained (2019),”
I created several looping character state
animations in Autodesk Maya, optimized
specifically for use in game development.
with Maya, and the second half spent
refining and polishing the animations for
presentation.
The project was to make a maximum of This was beneficial to me, as I gained
moving in place with perfect loops in animation workflow specific to the game
10 character states with the character
Maya. This type of animation is standard
for future implementation in a game
engine such as Unreal Engine 4.
I chose this project to gain familiarity with
Maya, as it was a program I have not
proficiency in working within a Maya
industry in a relatively low-pressure
working environment. It also allowed me
to brush up on the character animation
skills that I had previously acquired prior
to my admittance to SMU Guildhall.
worked with extensively in several years This project could be useful for me in the
particularly when it comes to game my base knowledge of game animation
but is an industry standard program,
animation. The second reason I chose
this project was to practice character
animation, as that is a specialization that
I have great interest in pursuing post-
graduation.
26
semester with the first half of the semester
ART CREATION
game industry because it demonstrates
and techniques for character building in a
way that is easily exportable to an engine.