Unna Pussayapaiboon
Art Creation
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Simulation of Dynamic Weather
The goal of this project was to design In games, a weather system is widely
weather patterns in the environment. and less static. I chose to explore
a system that could simulate different
The system allows the input to control
what type of weather is simulated and
how intense that weather is. I created a
realistic watermill scene and integrated
it with the weather system to show the
environment in three different weather
this topic because I wanted to create
an environment that would improve
the player’s experience. I was able to
challenge my artistic and technical skills
to create a dynamic environment.
conditions: normal, rainy, and snowy. The project took approximately 224
When the weather changes, it affects documentation time.
components in the environment including
meshes, textures, materials, particles, and
animations. I used a level blueprint as the
main controller to receive input weather
and linked it to other components in the
scene. I was able to manipulate the state
of objects by using dynamic materials that
I created. This allows the environment to
change according to the input weather.
24
used to help the games feel more realistic
ART CREATION
hours of work excluding the research and