SMU Guildhall Graduate Catalog Spring 2019 — Cohort 27 | Page 24

Unna Pussayapaiboon Art Creation « Simulation of Dynamic Weather The goal of this project was to design In games, a weather system is widely weather patterns in the environment. and less static. I chose to explore a system that could simulate different The system allows the input to control what type of weather is simulated and how intense that weather is. I created a realistic watermill scene and integrated it with the weather system to show the environment in three different weather this topic because I wanted to create an environment that would improve the player’s experience. I was able to challenge my artistic and technical skills to create a dynamic environment. conditions: normal, rainy, and snowy. The project took approximately 224 When the weather changes, it affects documentation time. components in the environment including meshes, textures, materials, particles, and animations. I used a level blueprint as the main controller to receive input weather and linked it to other components in the scene. I was able to manipulate the state of objects by using dynamic materials that I created. This allows the environment to change according to the input weather. 24 used to help the games feel more realistic ART CREATION hours of work excluding the research and