Ariel Meylan
Art Creation
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Alchemy Desk
This Direct Focus Study was an example In the video game industry, I may not be
concept art. With my model and scene, finish, so it’s important to know how to
of a 3D game-ready representation of 2D
I recreated as closely as possible a 2D
concept from Pepper & Carrot: Hereva
Adventure, keeping in mind geometry and
texture costs. I also made sure it could be
viewed from multiple angles.
I spent 35 hours on this project and
explored working with stylized hand-
painted art, creating props, and practicing
working with art that is not my own. This
was one of my first endeavors trying to
reconcile stylized art with Physically-
Based Rendering textures.
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ART CREATION
able to work on an asset from start to
jump into the process at different points
and work with the assets available. The
ability to mimic another artist’s style is
crucial for creating assets for a team with
an established artistic feel.