SMU Guildhall Graduate Catalog Spring 2019 — Cohort 27 | Page 22

Ariel Meylan Art Creation « Alchemy Desk This Direct Focus Study was an example In the video game industry, I may not be concept art. With my model and scene, finish, so it’s important to know how to of a 3D game-ready representation of 2D I recreated as closely as possible a 2D concept from Pepper & Carrot: Hereva Adventure, keeping in mind geometry and texture costs. I also made sure it could be viewed from multiple angles. I spent 35 hours on this project and explored working with stylized hand- painted art, creating props, and practicing working with art that is not my own. This was one of my first endeavors trying to reconcile stylized art with Physically- Based Rendering textures. 22 ART CREATION able to work on an asset from start to jump into the process at different points and work with the assets available. The ability to mimic another artist’s style is crucial for creating assets for a team with an established artistic feel.