Clayton D’Mello
Art Creation
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Bringing Fossils to Life
My thesis project is a 3D paleontological reconstruction process of a dinosaur
called the Angolatitan, which I built in off of fossil evidence. This process will
reconstruction of a sauropod dinosaur
skin, muscle, and bone from fossil data
and developed for an interactive media
platform.
The project covers the reconstruction
shed light on how the fundamentals of
anatomy, biomechanics, and morphology
influence character or creature design in
the fictional worlds of game and film.
process from the right fore-limb that had Pre-production including research,
of paleontologists. The asset provides a hours. Production including modeling,
been discovered in Angola with the help
breakdown of the dinosaur’s anatomy,
giving insights to this giant’s appearance
and lifestyle. The reconstruction was
developed in Unreal Engine 4 and could
be potentially pitched for an interactive
museum exhibit.
The implications of interactive media
are not just confined to the gaming
industry but also branch out to various
educational platforms. The main focus of
this mastery is to demonstrate the entire
12
including bones, muscle, and skin based
ART CREATION
reconstruction, and prototyping took 328
texturing, and rigging took 109 hours.
Presentation consisting of in-engine setup
with lighting took 92 hours. The mesh
tri-counts are 14,936 for the skin, 16,720
for the muscle, and 99,735 for the bones.
The texture used is PBR 2048. Two master
materials were used—one for the muscle
anatomy and surface view plus one for the
skeletal view. All materials are authored
from instances.