SMU Guildhall Graduate Catalog Spring 2018 — Cohort 26 | Page 90

Casey Ugone Software Development « Shock/Wave The goal of my project was to create a 2D are fun to play. It took approximately three-dimensional lighting techniques. project, I learned new skills in how lighting Shoot-Em-Up (SHMUP) style game with The subject of the SHMUP was a space and alien theme because it allowed for interesting textures and sprites to be used with the planned lighting techniques. I chose this type of Directed Focus Study because I was more comfortable with two-dimensional game creation than 3D, and because SHMUP style games 90 SOFTWARE DEVELOPMENT 12 weeks to complete. Through this techniques can be accomplished entirely on the Graphics Processing Unit as well as several optimization techniques for increasing efficiency when performing GPU operations.