SMU Guildhall Graduate Catalog Spring 2018 — Cohort 26 | Page 56

Dhanush Krishna Level Design « Exploring Best Design Practices to Capture the Fluid Flow of Parkour I’ve always been intrigued by parkour and its implementation in video games. Parkour is a unique style of gameplay exhilarating gameplay of parkour. where the player is maneuvering through As a scripter and designer, I learned style and speed. I wanted to explore how mission design, and non-linear level a level while overcoming obstacles with to effectively design fun parkour levels. The goal of this project was to analyze and implement the different design techniques adopted in various parkour games. This involved analysis and deconstruction of different levels, missions, and scenarios in parkour games such as the Assassin’s Creed franchise, Mirror’s Edge, and Dying Light. I wanted 56 players to experience the fast-paced, LEVEL DESIGN invaluable lessons in open-world design, design. My most valuable experience was learning to design a non-linear flow through the level to provide players with freedom of movement and choice.