SMU Guildhall Graduate Catalog Spring 2018 — Cohort 26 | Page 4

Gary Brubaker Director, SMU Guildhall « SHAPING GAME CHANGERS SINCE 2003 SMU Guildhall was designed as a living laboratory for the future of professional game development and its leadership. We capstone projects. have graduated over 700 alumni, who are One of the important values we instill in These students have earned degrees in Update a design until it is great. We working at over 250 game studios globally. one of four specializations: Art Creation, Level Design, Production or Software Development. The projects represented in this catalog offer a glimpse into the intense collaborative effort required to succeed our students is iteration. Keep learning. practice what we teach. With 15 years of iteration, SMU Guildhall has a proven track record of continual improvement. Our close partnerships with leading game development companies ensure a vibrant and current curriculum. in this interdisciplinary industry. SMU As you explore the collective and individual of the industry. Our students learn by sure you will see how their work helped us Guildhall teaches in the style and pace doing. In our program, they build at least three games in cross-disciplinary teams, while being mentored by faculty who are 4 industry veterans. This includes large accomplishments of our students, I am achieve the #1 ranking in Princeton Review for Game Design Programs. Join me in celebrating our graduates’ achievements!