Lost in the Dark
Team: Sleepless Dreamer Studios
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Use the light to
escape, or be lost in
the dark forever
A young orphan wakes to a
nightmare with no memory
of how she got here. A
growl echoes through the
darkness. Someone, or
something, is watching...
Lost in the Dark is a third-person exploration an emotional, visceral manner extending
epidemic in Victorian-era London. Playing months, the team worked to bring Lost in the
game with horror elements set during an
as a young orphan trapped in her own
psyche, you must find a way to escape from
a nefarious entity seeking to drag you into
the depths of the darkness. Players are
equipped with a lantern as their sole means
of protection, and must stay in the light to
avoid fading away.
Sleepless Dreamer Studios latched onto
the concept of “vulnerability in a nightmare”
and its latent potential to impact players in
100
beyond simple mechanical fun. Over five
Dark from an initial concept to a shippable
build. They learned that developing with
a strong thematic concept in mind leads
to many possibilities, the importance of
committing to a single focused direction as
early as possible to maintain overall vision,
and to keep the whole team moving with a
strong iterative process. They also learned
that having a healthy team culture improves
productivity, encouraging individual
accountability and maintaining morale.