John Wilson
Software Development
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Horror Movie Artificial Intelligence Personalities Using Behavior
Trees and Multi-Agent Based Modeling
This thesis was an AI system created in In the game industry, multi-agent
classic horror movie tropes. These tropes large crowds, such as in city-building
Unreal Engine 4 that focused on modeling
were placed into a scary haunted house,
and their goal was simple—escape the
house or kill the killer. The six horror
movie tropes used were the Nerd, the
Stoner, the Jock, the Cheerleader, the
Goth, and the Ingenue. I chose this topic
because of my love of horror movies.
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SOFTWARE DEVELOPMENT
based modeling is used to simulate
games like Sim City. This approach
allows game programmers to simulate a
massive amount of people setting out to
accomplish their goals in an efficient and
elegant way.