Casey Ugone
Software Development
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Shock/Wave
The goal of my project was to create a 2D are fun to play. It took approximately
three-dimensional lighting techniques. project, I learned new skills in how lighting
Shoot-Em-Up (SHMUP) style game with
The subject of the SHMUP was a space
and alien theme because it allowed for
interesting textures and sprites to be used
with the planned lighting techniques.
I chose this type of Directed Focus Study
because I was more comfortable with
two-dimensional game creation than
3D, and because SHMUP style games
90
SOFTWARE DEVELOPMENT
12 weeks to complete. Through this
techniques can be accomplished entirely
on the Graphics Processing Unit as well
as several optimization techniques for
increasing efficiency when performing
GPU operations.