Ramon Ridenour
Software Development
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Analysis of Inverse Kinematic Solvers
This thesis project is an analysis of the use inverse kinematics for many things,
solvers to replicate a previously made and turning it into an octopus riding a
ability of common inverse kinematic
animation and how much of a cost they
would be to performance. The project
took me 7-8 months total.
Inverse kinematics allows for a character’s
pose or animation to be changed in-
game without an artist having to make a
bike, having an entire marching band
dynamically duck under objects, or having
a character easily walk over uneven or
jagged terrain without having to crea