Dylan Fansler
Software Development
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Dynamic Remeshing of Ductile Materials on the Graphics Processing Unit
I have re-implemented a technique used This project was completed in six months.
called Dynamic Remeshing, which physics, and I now feel confident in my
in Star Wars™ The Force Unleashed™
originally used Finite Element Analysis
(FEA) for its structural calculations.
My implementation circumvents the
need for FEA by using a collection of
simple spring calculations and values
that define what material the mesh is
made of. By doing this, the target mesh
is able to deform in a believable manner.
Moving these calculations onto the GPU
using Compute Shaders allows it to run
consistently at 60 frames per second.
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SOFTWARE DEVELOPMENT
It allowed me to “level up” my skills in
ability to implement physics systems and
rendering in the proper pipelines.