Santiago Moreno
Level Design
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Creating a Satisfying Flow in Difficulty Progression in Puzzle Games
My thesis centered around the design and The project allowed me to grow as a
satisfying flow. The process begins with of designing my own puzzle mechanics
creation of puzzles, focusing on creating
how players learn the puzzle’s objective
and mechanics, ramping up difficulty to
more complex challenges, and finally
testing player mastery of the systems.
Many games require the use of puzzles
and puzzle-like elements to mentally
challenge players, and designing them
requires knowledge of several different
aspects that my thesis covered. I wanted
to prove that I can make complex puzzle
systems that are both interesting and
challenging.
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LEVEL DESIGN
designer and take on challenging aspects
in an engine that’s really not meant to be
used that way.