Lean Mateos
Level Design
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Designing and Balancing Points of Contention for Team Deathmatch
The purpose of my thesis was to simplifying and broadening my guidelines
balancing points of contention. I analyzed of FPS games could use my work to help
demonstrate a mastery of designing and
more than 28 multiplayer maps from over
seven different games. I wanted to be
them design multiplayer maps.
able to cross-analyze all my findings from Though my artifact is a multiplayer map
games so that I could hone in on universal could easily be expanded into single-
a variety of First-Person Shooter (FPS)
guidelines to ultimately help me finalize
my design.
With my beginning guidelines finalized,
I spent the next five months designing,
playtesting, and iterating on the design
until I could consistently achieve expected
results. Upon creating a satisfactory
design, I spent the rest of my time
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so that designers from different genres
LEVEL DESIGN
for Call of Duty: Black Ops 3, my work
player design. Many of the concepts
are easily transferable and would be
beneficial in helping to enhance the
intended experience.