SMU Guildhall Graduate Catalog Spring 2018 — Cohort 26 | Page 60

Andru Lynch Level Design « Creating Games to Solve Clustering Problems for Co-Medication For this project, I created a game Games for science is a growing problems, specifically finding properties is a prime example of data-driven that helps find solutions to clustering in medications that results in successful co-medication in the treatment of cancer. Players attempt to solve as many squares as they can at a time by separating data points into two groups while also fighting off a spreading infection on the gameboard. This project spanned six months in which I worked to develop a fun, engaging experience for players while also meeting the scientific goals we had for the project. 60 LEVEL DESIGN field in game development and this gameplay, demonstrating the numerous considerations that need to be accounted for when a developer cannot ensure what their input data will look like and trying to build a system that accounts for the variability in the data to make consistent gameplay and useful output data.