SMU Guildhall Graduate Catalog Spring 2018 — Cohort 26 | Page 6

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Kate Barker
Art Creation
Stylized Detailed Island Environment
My thesis project was a beach island environment that could be used to communicate visual style . I chose to research and practice stylized art techniques , while developing my own sense of style . Beach scenes are typically among my favorite locales in most video games , so I decided to study Hawaii , Easter Island , and Central America to get a sense of creating my own little isolated world . I spent roughly 34 weeks on my thesis , from planning to completion .
While creating the visual assets , I also made it a livable space . The water , grass , butterflies , and leaves on the trees all move and breathe harmoniously . I used
this project to learn what stylization means to me and how it is often used in different but similar ways across the industry . Games with wide demographics , as well as mobile games , flock to this type of creativity not only due to technical limitations , but also because of how much versatility stylized art provides to the medium .
While this project was my own stylization , I documented my process in such a way that if others in the video games industry wanted to learn stylization , my thesis would be a great starting point .
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