Dhanush Krishna
Level Design
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Exploring Best Design Practices to Capture the Fluid Flow of Parkour
I’ve always been intrigued by parkour
and its implementation in video games.
Parkour is a unique style of gameplay
exhilarating gameplay of parkour.
where the player is maneuvering through As a scripter and designer, I learned
style and speed. I wanted to explore how mission design, and non-linear level
a level while overcoming obstacles with
to effectively design fun parkour levels.
The goal of this project was to analyze
and implement the different design
techniques adopted in various parkour
games. This involved analysis and
deconstruction of different levels,
missions, and scenarios in parkour games
such as the Assassin’s Creed franchise,
Mirror’s Edge, and Dying Light. I wanted
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players to experience the fast-paced,
LEVEL DESIGN
invaluable lessons in open-world design,
design. My most valuable experience
was learning to design a non-linear flow
through the level to provide players with
freedom of movement and choice.