Jake Husted
Level Design
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Morally Ambiguous Choices
For my Directed Focus Study, I wanted Players begin by receiving a summons
multiple important choices with regards them to act as a special investigator in
to set up a situation that presents
to narrative, each of which falls into the
category of “morally gray.” It was my
goal to insert a quest into Skyrim Special
Edition that makes the player feel like
they’re in an episode of “True Detective,”
while blending seamlessly into the world
and mythos of Skyrim.
I chose this project because I have a
a murder mystery. Players assume the
role of investigator, taking testimonies
from witnesses and suspects, gathering
evidence from the scene of the crime,
checking alibis and credibility, and finding
out exactly what happened to Gorlund,
the reportedly murdered servant of the
accused.
keen interest in player psychology. As Players have the ability to side with one
psychology, I like to utilize my skillset for mystery. With every twist the investigation
a designer with a bachelor’s degree in
presenting situations that are set up to
influence the player’s thought process
in new and interesting ways. The project
took six months from conception to full
polish.
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from Jarl Gustaaf at Drakeswatch, asking
LEVEL DESIGN
of two parties as they dig deeper into the
takes, my lasting goal was to have the
player discover just as much about
themselves by the choices they make as
they discover about what happened to
Gorlund.