Zeyuan Fan
Level Design
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“FR_Refinery” and Boeing-707 Scene Prop
The level “FR_Refinery” is a “flag-run” it an Artificial Intelligence character
enriches the current UT4 map stock of with a realistic art style, including flight
mode map for Unreal Tournament 4. It
the flag-run mode map. The flag-run
mode requires the two sides to take turns
to attack (carry the flag to the enemy
base) and defend. It emphasizes multiple
entrances to the defender’s base, a
big combat bow with enough covers,
balances both sides, and makes sure
that it is neither too easy for the attackers
simulation games. Aircraft modeling
requires precise control over the surface
and splines, as modern aircraft has
both hard edges and uniform curves
simultaneously. Any tiny mistake in the
geometry would cause errors for the
animation.
to sneak into the flag room nor too easy Although the scene prop was made by
months to develop the map. This kind of modeling was more similar to “Loft,” in
for the defenders to camp. It took two
map fortified my skills in the iteration of
“design-test-modify-verify.”
Besides the whitebox geometry building,
the preparation of the art assets helped
me build my skills in 3DSMAX and
substance painter. Specifically, the model
of the Boeing-707 scene prop challenged
my skills in creating hard surface models
with uniform curves. I intended to make
48
that could be used in other games
LEVEL DESIGN
polygon modeling, the concept of the
which you use a group of cross section
profiles to control its shape precisely.
The UVW unwrapping made it possible
to create a skin template for this model. I
have made all necessary decals and livery
templates in 4K textures. This artifact
could be used by future developers or
players to create their paint theme’s base
color in Adobe Photoshop and metalness/
roughness map in Substance Painter.