Nigel Coutinho
Level Design
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Directing Players Across a Small Open World Using Good Landmarks
The goal of my thesis project was to direct they were in. This helps provide a sense
good use of landmarks and to allow navigate the space, and what paths
players in an open world game through
elements that enhance the landmarks
to be more effective to the player. This
involved finding best practices for setting
to take using the landmarks as visual
reference points.
up the different types of landmarks used I chose