Kristine Chen
Level Design
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“Room to Kill”
“Room to Kill” was a Fallout 4 mod built spaces that fit into the Fallout 4 world,
three months. The quest involved with could understand the characters that lived
in Creation Kit over the course of about
this mod is a murder mystery quest
in which you, the player, help out an
investigator with a crime investigation by
picking up clues throughout the rooms
of four residents in the area and making
connections between the different
characters.
I chose to do this project because I
believe that a large part of video games
is the immersivity provided for players,
and environmental storytelling fits that bill
in various ways. My goals for this project
were to not only build out believable
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LEVEL DESIGN
but to also make them so that a player
in each individual space based on the
environmental design. A big part of the
project was seeing how much I needed
to push the environmental storytelling in
order to convey important aspects of the
characters so that a player could figure
out which characters belonged to which
room based on visuals.