Logan Talbert
Art Creation
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Game Environment Lighting
This thesis project explores the use of cube-maps, color temperatures for light
mood inside of a three-dimensional accuracy of reflections and shadows.
lighting to establish atmosphere and
environment using Unreal Engine. I
created four different color palettes I enjoyed building this lighting project
(morning, afternoon, evening, and night) type of work that contributes to creating
representing four different times of day
and applied advanced lighting techniques
using post-processing, color grading,
global illumination, light maps, and color
theory.
I decided to create an open deck
environment with a small outside scene
to show off directional lighting, as well
as exterior and interior lighting. In pursuit
of more realistic lighting, I created
Physically-Based Rendering (PBR)
textures in substance painter alongside
High Dynamic Range (HDR) images for
30
sources, and IES profiles to increase the
ART CREATION
because it allowed me to practice the
the final elements of films and games. I
studied and applied my understanding
of many things during this project:
lighting tools and how to use them
inside of Unreal Engine; interior design
lighting rules such as color management;
directional lighting; functionality and
space; and using lighting to enhance
gameplay and atmosphere.